DQ LAB
associated with 1 other trademarks
Video game software that teaches children about balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on t...

Words that describe this trademark:

video game software  game software  digital citizenship  teaches children  screen global  global digital  citizenship  children  software  balanced 

Serial Number:

88703889

Mark:

DQ LAB

Status:

New Application-Record initialized not assigned to examiner

Status Date:

12-02-2019

Filing Date:

Registration Number:

N/A

Registration Date:

N/A

Goods and Services:

Video game software that teaches children about balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, and instructing on appropriate social media behavior and physical wellbeing maintenance while online; Pre-recorded videos, movies, and audio tracks teaching children digital literacy, appropriate online behavior, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur; Electronic media, namely, downloadable electronic publications, in the nature of surveys for use in data assessment and personal development measurement, all in the fields of digital literacy, behavior, privacy and data protection, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur and personal assessment, measurement and development recorded on computer media; Electronic media, namely, downloadable computer software for use in creating surveys for use in data assessment and personal development measurement, all in the fields of digital literacy, behavior, privacy and data protection, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur and personal assessment, measurement and development; Electronic media, namely, downloadable computer software for use in data assessment and measurement all in the fields of teaching children digital literacy, appropriate online behavior, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur; Downloadable electronic publications, namely, informational summaries, guides, tests and manuals for use in data assessment and personal development measurement, all in the fields of games teaching children how to balance screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, instructing on appropriate social media and physical wellbeing while online and personal assessment, measurement and development. Educational services, namely, providing a website that provides information to parents and educators on children's education in the field of teaching children the importance of balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet; Entertainment and educational services, namely, providing a website featuring live online classes and video games in the field of understanding the impact of one's online presence and providing instruction on appropriate social media behavior and physical wellbeing maintenance while on the internet; Entertainment and educational services, namely, providing a website featuring online interactive games teaching children how to balance screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, instructing on appropriate social media behavior and physical wellbeing maintenance while online; Entertainment and educational services, namely, providing online video games teaching children about balanced screen time, global digital citizenship, empathy and appropriate behavior towards others on the internet, instructing on understanding the impact of one's online presence, and instructing on appropriate social media behavior and physical wellbeing maintenance while online; Providing educational courses on teaching children, parents, and teachers in the fields of teaching children digital literacy, appropriate online behavior, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur; Providing online educational assessment and report services in the fields of digital literacy, behavior, privacy and data protection, balanced screen time, media literacy, social, emotional and physical well-being as it relates to technology and future opportunities to be an online entrepreneur. Providing temporary use of online non-downloadable software for generating data analysis reports reflecting personal assessment, measurement and development as it relates to a child's global digital citizenship, a child's empathy and appropriate behavior towards others on the internet, a child's understanding of his or her impact as it pertains to his or her online presence, the child's ability to appropriately handle of social media, and the child's physical wellbeing while online

Mark Description:

N/A

Class:

Scientific

Type of Mark:

Trademark

Published for Opposition Date:

N/A

Mark Drawing Status:

Standart Character Mark

Abandon Date:

N/A

Business Name:

RAY QUINNEY & NEBEKER

Correspondent Name:

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